返回信息流v6.42 Changelog
===========
==[Heroes]==
* Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
半人马酋长的荆棘从60/30的近战/远程反弹改为一律50
* Obsidian Destroyer -> Improved cast animation a little
毁灭加快了一点是施法出手速度
* Tormented Soul -> Pulse Nova no longer triggers Essence Aura
受折磨的灵魂(老鹿)大招不再启动毁灭的光环
* Shadow Fiend -> Reduced Shadowraze AOE
减弱了影魔影压的范围
* Axe -> Lowered manacost and cooldown on Battle Hunger
降低斧王战斗饥渴的魔耗和冷却时间
* Spectre -> Reduced area that is used to check if a hero is alone with Desolate
幽鬼的荒芜启动所需周围无敌人友军范围减小
* Sven -> Improved Toughness Aura
流浪剑客的防御光环加强
* Phantom Assassin -> Improved Blink Strike range per level
每级增强幻影刺客闪烁突袭释放范围
* Butcher -> Hook now properly interrupts channeling
屠夫的钩子现在会正确的打断法术
* Nerubian Weaver -> Watchers no longer have spell immunity
蚂蚁的鬼魂不再魔免
* Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
狗头人地卜师的分身现在可以得到主体40%的属性加成
* Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
修正了冰女的光环,令它可以与圣殿指环光环叠加
* Priestess of the Moon -> Slightly reduced collision area on Elune's Arrow
略微减少了月之女祭祀 晕箭的判定范围
* Magnataur -> Cooldown on Reverse Polarity no longer increases per level
半人猛犸的大招不再每级增加冷却时间
* Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
轻微加强了地穴刺客法力燃烧高级的施法距离
* Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
绿皮巨魔的近战技能4级时略微增加移动速度
* Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
刚背减少5的移动速度 刺针叠加次数有上限(这个有点不确定)
* Venomancer -> Plague Wards now give less gold and cost slightly less mana
剧毒的瘟疫守卫现在被打掉钱变少,魔耗变少
* SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
熊德在有熊的情况下再召熊不会再单单的浪费CD
* Crystal Maiden -> Improved Brilliance Aura a bit
略微增强冰女的光环
* Phantom Lancer -> Changed Spirit Lance projectile model
改边幻影长毛手的灵魂矛发射模型
* Lord of Olympia -> Hero icon changed
众神之王英雄图标变更
* Ursa Warrior -> Enrage icon changed
熊战士 发怒图标变更
* Vengeful Spirit -> Added a visual effect to Netherswap
复仇之魂的换位增加了些视觉效果
* Lord of Olympia -> Added a new visual effect for Static Field
众神之王的静电场增加了视觉效果
* Juggernaut -> Added a new visual effect to Omnislash
剑圣的无敌斩增加了视觉效果
* Axe -> Added a new visual effect for when Culling Blade's deathblow activates (86864)
斧王的淘汰之刃成功启动时增加视觉效果
* Bane Elemental -> Added a visual effect to Brain Sap
痛苦之源 蚀脑增加了视觉效果
* Spirit Bear -> Entangle doesn't work on roshan anymore
熊德的熊不再能缠绕roshan
* Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
光法的球以及球召出来的小人现在普通攻击视觉效果变为射弹
* Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
龙骑士的变龙现在会在说明中加上关于移动速度加成的说明
* Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
狂战士的怒吼 米团的变水人 智慧之刃 定时炸弹引爆 光之箭 熊德的协同 换图标了 感谢各路网友
* Axe -> Improved hero animation when casting Culling Blade
斧王在释放淘汰之刃时增加动画
==[Items]==
* Added new item -> Hood of Defiance
新物品
合成需要魔法师斗篷 铁意头盔 2个+2回血或一个+4回血
增加30%抗魔 8点生命恢复
* Added new item -> Assault Cuirass
新物品
合成需要振奋宝石 板甲 锁子甲 卷轴2000G
增加10护甲 40%攻击速度 友军+5护甲光环 +15攻速光环 敌军-5护甲光环
* Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
新物品
合成需要振魂石 坚韧球
增加450HP 450MP 110%魔法回复 5点生命回复
当持有此物品的英雄死亡时 其周围的友军会得到450HP 400MP的恢复 并且在此英雄复活前,会以死的区域为准得到视野以及获得经验 ,同时减少死亡时间20%,死亡丢失金钱40%,当bloodstone中没有充能时,死亡时的优惠条件会半减,你可以通过杀人和被杀来增加/减少充能
* Satanic -> Active ability changed
撒旦之邪力 主动技能改变 使用增加15%额外吸血 30攻击力 持续20秒冷却时间50秒
* Helm of Iron Will -> Increased hp regen to +3 (from +2)
铁意头盔生命恢复从2加到3/秒
* Divine Rapier -> Now it can be manually dropped
圣剑可以手动掉落!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Vladmir's Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
吸血光环物品的加攻击属性也变成了一个光环,只给近战英雄加
* Battle Fury -> Cleave AOE from 200 to 225
狂战斧 溅射范围从200增加到225
* Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
美肯的持续效果不再会被玄冥盾牌的持续效果覆盖掉
* Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn't
圣殿指环可以靠点击它 令它切换给兵加护甲/不加
* Eul's Scepter of Divinity -> Nerfed cooldown on Cyclone
削弱了龙卷风的CD
* Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
蝴蝶剑的属性加成从各种25变成各种30 卷轴从1400变为1800
* Necronomicon -> Lowered mana burn a bit
死灵书法力燃烧被削弱
* Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
瓶子里的神符过期的时候,会被自动使用,不再会被浪费
* Ancient Tango of Essifation -> Removed cooldown when buying tangos
吃树不再有购买冷却时间
* Sentry and Observer wards -> Changed a bit
两种眼 改变
侦察守卫 持续420s 可使用2次 价格300
岗哨守卫 持续150s 可使用2次 价格200
* Reduced cooldown on buying all other items
降低物品购买间隔
* Mjollnir -> Changed icon to the one suggested on the forums (102574)
雷神之锤的图标变为论坛上推荐的
* Gem & Sentry Wards -> Improved tooltips for new players (118074)
宝石和真视眼睛为新手加了说明
* Ancient Tango of Essifation -> Added buff icon
吃树时增加状态图标
* Necronomicon -> Improved tooltip on level 3 Necronomicon
三级死灵书的说明改进了
* Updated Buriza and Crystalis tooltips to list critical chance
为大炮和水晶剑修正了说明,增加说明了致命的几率(还是中文版做的好啊)
* Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error
现在自动合成的物品 不再显示为需要1个木头了
==[Game Modes & Commmands]==
* Adjusted starting gold in -rd to give you the same amount you'd have when the creeps come out in regular pick game (right now it is a little less than normal)
调整了-rd模式的初始钱数令它与普通模式在第一波兵出现的时候一样(目前是略少)
* Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
在-lm模式中增加了月女 术士 炼金, 在-rd模式中增加了术士
* Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
增加了-om模式,除了中路以外,不出生中立怪以及塔无敌
* Added -powerup and -neutrals to single player commands
为单人游戏增加了-powerup 和 –neutrals 命令
* Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
增加了-nd(无死亡时间)和-lives xx(最多几条命)作为-dm后的附加选项
* Added a -fleshstr command for Pudge to view how much str you gained from the ability
增加了-fleshstr命令为屠夫,令你可以知道你从这个技能得到多少力量
* Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
增加了-deathon/off命令,你可以得到一个死亡时间计时器,不用再打开计分板了
* -cson now places the k/d in the multiboard title
-cson命令现在把数字放到计分板的开头位置
* -showdeny is enabled by default for observers
观察者-showdeny默认为开启
* Siege units are now properly added to your -cs
你的-cs数字里,攻城单位现在会正确被加上
* Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
现在天气命令是用户自己指定,所以你可以在你队友下雪的时候你下雨。。。
* Added an extra blank line before -ma output, to help readability when used near other commands
在-ma以后出现的信息加上了一个空行,方便了你在用了其他命令时的阅读
==[Map & Misc Changes/Fixes]==
* Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
改变了不朽和roshan ,不朽现在只能由roshan 掉落 (只是一个一次的重生而已没有附加属性),你不再能手动购买它了 roshan初始时变弱 没有近战反弹,过10分钟它会复活,更大更牛B(据热心网友测试初始roshan为9000血2000魔杀掉有1184点经验,全体200G)
* Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
在地图的左上和右下增加了两个商店 卖限量物品(现在只有铁意头盔和圆盾)
* Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
远程小兵每波数量增加由60分钟开始调整到了45分钟开始,攻城机械与它一样,近战兵数量提升调整到了比以前快几分钟
* Implemented a sound for when creeps spawn for the first time (75198)
当刷兵的时候会增加一个声音
* Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
鸡和乌鸦不再能卖东西
* Removed internal usage of lumber resource
移除了程序内部对木头的使用
* Notification is sent when an observer leaves the game
当观察者离开游戏会有提示
* Added a game timer in the top interface
在界面最上边加上了游戏计时器(就是木头和食物的位置)
* Fog of War is removed when a team wins (111691)
当有一队赢了,战争迷雾就没了
* Illusion from runes lasts a little longer now (40->60)
神符的幻影从40秒加到了60秒
* Removed internal usage of food resource
移除了程序内部对食物属性的使用
* Added cooldown to neutral creep ability tooltips
在中立生物技能说明中加上了冷却时间
* When a player leaves, the leaver hero name is written after the player's name
当有玩家退掉时,退掉信息中 他所操控的英雄名字也会被一同写上
* Fixed Infernal duration typo on Rain of Chaos
修正了混乱之雨地狱火持续时间的字面问题
* Fixed a typo in the Overgrowth damage
修正了树人大招 疯狂生长的字面问题
* Fixed First Blood being displayed in white if sp is on and observers are present
修正了当SP以及有观察者时第一滴血会白色显示的问题
* Fixed Observer Ward buff saying Sentry Ward (123887)
修正了侦察守卫的buff说它自己是岗哨守卫
* Fixed a bug in -sp that causes observer board to be removed
修正了-sp会令观察者的计分板变没的bug
* Fixed a typo on the number of targets on level 3 Forked Lightning
修正了3级叉状闪电可攻击目标数的字面问题
* Fixed bugs with Aegis on Meepo
修正了狗头人带不朽的bug
* Fixed Echo Slam damage doing less than advertised (7 less)
修正了老牛的大招会造成比说明中少7点的伤害
* Fixed a typo in level 3 Spirit Bear HP
修正了3级灵魂熊的字面HP
* Changed all Brilliance Aura values from percentages to numbers since it isn't really a percentage (it always worked like this, just the tooltips were misleading)
修正了各种辉煌光环从百分比到0点几的数字
* Fixed Treant and Druid sound set (79352)
休整了树人和熊德的一套声音
* Fixed a bug with Shadowraze killing wards
修正了影魔的影压会打掉守卫。。。
* Fixed some minor control issues with Timewalk
修正了时空漫步的一些微操方面细节
Thanks to all the beta testers
各种感谢beta测试人员
哎呀妈呀,这回可改大发了
这是一条镜像帖。来源:北邮人论坛 / dota / #61320同步于 2007/3/11
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6.42的翻译...(附新物品说明)
Takeiteasy
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