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关于+伤害和+治疗装备的解释

JimmyDong
1 周前镜像同步0 回复
官方原贴地址: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=785402&p=1&tmp=1#post785402 ------------------------------------------------------------------------------------------------------- There is some confusion about how these effects work and how effective they are, so I wanted to explain what they do. When an item has the effect "Increases damage and healing done by magical spells and effects by up to 20", the damage dealt or hit points healed by one of your spells will be increased by a fixed amount up to 20. The actual amount that the spell is increased by is not determined randomly, but by which spell you are casting. You are not recieving a random bonus value between 1 and 20 whenever you cast a spell. Some random items, such as those with the property "of Shadow Wrath", indicate that they provide "+X Shadow Spell Damage". The actual amount of the bonus is again determined by the spell being cast. There are a few items that do provide a random bonus, such as Dreamweave Gloves, but their effect notes the randomness by stating that item's bonus as "up to 1 to 19." Once again, the bonus received could be reduced depending on the spell being cast. Spells with longer casting times such as Fireball and Greater Heal will receive the full bonus listed every time they cast the spell. Spells with instant or short cast times receive a fraction of the bonus listed. As an example of such a spell, Flash Heal (Rank 7) only receives approximately 43% of the item bonus. Talents or other effects that might change the casting time of the spell will not change the bonus; the amount received is a property of the spell being cast. Most long duration Damage and Heal over time spells have the bonus divided amongst every tick. So Renew, which lasts 15 seconds and heals an amount every 3 seconds, has 20% of the bonus applied each tick. In a similar fashion, channeled spells also have the item bonus divided amongst every tick of the spell's duration. Lower level spells receive a greatly reduced benefit from these effects. These effects all stack. So if a Mage is wearing 3 items that provide up to +20 Fire damage, you will have a combined +60 to Fire damage. This means every high level Fireball cast will inflict an extra 60 damage to the target. These bonuses are also added to the effect of the spell before the 50% bonus from a critical spell hit is applied. Note that there is currently a bug in the game that affects heals over time such as Renew and Rejuvenation. The +healing items worn by the caster are only providing the appropriate healing bonus if the caster is also the target of the spell. Direct heals such as Greater Heal work fine, and the +Healing bonuses are being appropriately applied. Damage over time spells are also working properly. We're working to fix this bug, but currently I can not provide any kind of ETA on the fix. Daelo Game Designer ----------------------------------------------------------------------------------------------------- 当物品具有"增加20点法术产生的伤害或是治疗"的效果时,你使用的一个法术产生的伤害或是治疗点数将增加一个固定的值:20点。法术得到的实际奖励值不是随机决定的,但是和你所施的法术有关。你在施法时将不会得到一个在1到20间的随机奖励值。一些随机物品,比如具有"of Shadow Wrath"属性的,显示它提供了"+X点暗影法术产生的伤害"。还有少数物品提供了随机的奖励值,如Dearmweave的手套,他们的效果是随机的,你在物品属性上可以看到"增加1到19点"。同样,这类物品得到的奖励值一样会根据你施的法术而减弱。 具有很长施法时间的法术如Fireball和Great Heal将会在每次释放时得到完全的奖励值。瞬间或是短释放时间的法术只能得到奖励值的一部分。例如,7级的Flash Heal只能大概得到43%的物品上的奖励值。天赋或是哪些可以改变施法时间的效果将不会改变奖励值的折扣量。因为这个折扣量是法术本身的一个属性。 很多一段时间伤害或是治疗的法术将会把这个奖励值的总量分配到每次上。比如Renew,持续15秒,每3秒治愈一次,所以每次得到的奖励量为20%。类似的情况,通道法术在施法时也是将物品奖励值的总量分配到每一次上。 使用低等级的法术时,这些奖励效果将会大打折扣。 这些效果是可以全部叠加的。如果一个法师穿有3件提供+20火伤害的装备,他将一共得到+60点火伤害的效果。这意味着每一个高级Fireball的施法将伴随着附加的60点火伤害。 当法术产生重击时,奖励值的50%将首先体现在重击法术上,然后奖励值还会加成在该法术效果上。 注意,现在在持续治疗的法术上,如Renew和Rejuvenation,还是有问题的。只有当施法者对自己施法时,+治疗效果装备提供的奖励值才会被正确的体现。不过直接治疗如Great Heal没有任何问题,+治疗的奖励值将精确的体现出来。持续伤害法术也没有任何问题。我们正在修改这个问题。
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