返回信息流Patch Notes - 4/6/05
Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.
World of Warcraft Client Patch Changes
PvP Honor System
The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system.
Children's Week
Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!
Gurubashi Arena event
There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...
Elemental invasions!
Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.
General
Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects).
Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor.
Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
Mind Controlled characters will no longer receive a durability penalty when they die.
When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
PvP
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
Frost Shock
Cone of Cold
Entangling Roots
Frost Nova
Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).
Racial Traits
Blood Fury - Now increases base melee attack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds.
Perception - Increased detection bonus.
Berserking - Is now usable after being the target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration.
Druids
Ravage and Shred now properly increase the attack power contribution by the percent modifier.
Shapeshifting into an animal form will now remove Polymorph effects.
Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
Hunters
A new Hunter epic quest series is now in the game and waiting to be found.
Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
Highland Striders no longer have Cower (Rank 3) when tamed.
New Pet Ability: Dive - Increases movement speed for a short duration.
New Pet Ability: Dash - Increases movement speed for a short duration.
Freezing Trap - Visual changed.
Track Hidden - Increased stealth detection.
Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.
Mages
Amplify Magic and Dampen Magic effects should now replace each other properly.
Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
An error message is now displayed if you try to use Blink on boats and zeppelins.
Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
Cone of Cold - Now subject to diminishing returns in PvP. This is considered a slowing effect.
Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
Pyroblast and Fireball damage over time will now stack together.
Paladins
Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.
Priests
A new Priest epic quest series is now in the game and waiting to be found.
Levitate - Duration and mana cost increased.
Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
Holy Fire - Should now be affected by the Focused Casting talent.
Mind Flay - Should now be affected by the Focused Casting talent.
Desperate Prayer - Should now be affected by the Holy Specialization talents.
Vampiric Embrace - Active icon tooltip rewritten to be more clear.
Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
Wand Specialization - Fixed a bug where the damage increase with this talent was too high.
Rogues
Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
Vanish - Increased stealth bonus.
Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier.
The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
Preparation - Will now clear the cooldown of the Blade Flurry ability.
Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.
Shaman
Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one.
Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect.
Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells.
Warlocks
Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
The Warlock Infernal quest is now available and can be found in Felwood.
The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
The succubus model has been updated.
Paranoia (Felhunter) - Increased stealth detection.
Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.
Warriors
Thunder Clap - Visual and animation changed.
Items
The following set items have had their art updated:
Devout Crown and Mantle, Magister's Crown, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches.
Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase.
The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned.
Fixed a typo in the aura description for the Mighty Rage potion.
+Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects.
Pimgib's Collar is now unique.
Frayed Abomination Stichings are now considered to be uncommon items.
Fordring's Seal has been improved with additional Stamina and Intellect.
Ring of Protection's armor has been lowered, but the ring's Stamina has been increased.
Voodoo Band has been slightly improved.
Underworld Band is no longer unique.
Filling jars of ooze no longer puts you into combat.
The Rod of the Ogre Magi properly sheathes now.
Changed the tooltip of the Bloodfang Hood's effect to properly indicate the duration of the stun.
The Demon Forged Breastplate effect no longer requires channeling.
Tooltips for the Blazefury Medallion, Storm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects.
The Amberseal Keeper's melee DPS has been reduced, but an additional +Spell Damage effect has been added instead.
Onyxia Hide Backpacks are now 18 slot containers.
Warstrike Shoulder Pads have been improved.
Living Leggings, Breastplate, and Shoulders now have Stamina, but had their Nature Resistance lowered.
Legplates and Legguards of the Chromatic Defier have been improved.
The drop rate of Essence of Undead has been lowered.
The drop rate for Gift of the Wild and Prayer of Fortitude has been considerably increased.
General Drakkisath will now drop 2-4 Blood of the Black Dragon Champion instead of 1.
Professions
A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
Some Blasting Powder icons Changed.
Leatherworkers can now make throwing balls (as a toy).
Ghostweave Belt pattern is no longer bind on acquire.
Randal Worth in Stormwind now only teaches apprentice level leatherworking.
Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
Bombs now cause a disorient effect when they go off, this was not working correctly previously.
Flame Deflector and Frost Deflector now do an elemental damage absorb rather than a resistance increase.
Minor Recombobulator now restores health and mana as well as removing polymorph effects.
Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
Gnomish Death Ray damage increased slightly and cooldown reduced to 5 minutes.
The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
Requirements to make the Helm of Fire were reduced.
Raids & Dungeons
Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
Lava Surgers no longer respawn once you kill Garr.
When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
Ragnaros now stays up 2 hours rather than 1 after being summoned.
The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
Scholomance Itemization
20 new Rare items have been added to Scholomance.
Several Uncommon items have been upgraded to Rare quality.
Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
Ras Frostwhisper will always drop at least two Rare items.
Stratholme Itemization
26 new Rare items have been added to Stratholme.
Several Uncommon items have been upgraded to Rare quality.
Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
Raid Itemization
Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
Onyxia will once again drop two upper tier class set helms.
Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.
Quests
Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
The reward text for the "Hive in the Tower" quest has been clarified.
Fixed the Resonite Crystal not spawning in the Stonetalon Quest "Earthen Arise."
Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes.
Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
The elementals in the plaguelands no longer attack the Spectral Defenders.
The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
Added text to the Fresh Zhevra Carcass to clarify it's use in the Ishamuhale quest.
Typos in various quests have been corrected.
User Interface
Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).
World Environment
Andorhal has been overhauled to improve framerate, navigability, and monster spawns.
Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
Doubled the number of small lockboxes present for the "Counting Out Time" quest.
Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy!
Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises.
Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
The range of restock time for Argent Dawn vendors has been widened.
Cairne Bloodhoof is now a little more talkative.
High Priest Rohan is now properly associated with the Ironforge faction.
Grimand Elmore in Stormwind is more talkative.
Town Criers in all the major cities now have basic gossip text.
More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
Fires in Thunder Axe Fortress in Desolace now have proper names.
No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
There is no longer a floating tree in Westfall above the defias tower.
There are no longer fish flying around above the water line in Silverpine Forest.
Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
Removed a crate that was clipping through a tent/hut in Coldridge Valley.
Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
Properly named the intact watchtower near Southshore.
The Rainsticks sign in Thunderbluff is no longer floating.
Removed floating object from Nijel's Point in Desolace.
Removed an invisible collision wall located in the Barrens near the Bramblescar area.
Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands.
Closed a hole in the world in the Searing Gorge.
There is no longer a hole in the world at Dun Garok.
The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
There is no longer a hole in the world in Raven Hill, Duskwood.
A tree located too far above the ground in Feralas has been "replanted".
The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
Major Mana potions buy/sell price slightly increased.
Aggro radius of Bears and Wolves in Silverpine have been reduced.
The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly.
Williden Marshal's gossip text has been polished.
Macs
The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks.
Bug Fixes
Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.
Fixed portrait creation while alt-tabbed away from the game.
Fixed sorting items in the auction house by current bid.
Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip.
The "created by" tags are visible again when you inspect someone.
Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount.
Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
Fixed race condition where damage would sometimes be applied after Ice Block or Divine Shield are activated.
Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
Fixed bug where ranged attackers would run up and engage you in melee combat.
Pets and summons will now go with you if you use a hearthstone or other long range teleport.
Fixed mouse selection bug when opening bags while the auction interface is open.
There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
Fixed a typo in the tooltip for the Field Repair Bot 74A.
Fixed the geometry of the Branchclaw gloves.
Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their Ghostly Bracers every time they die now.
Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor.
Ancona creature name changed to Ancona Chicken.
The wording of item resistance enchantments has been made more consistent.
Roast Raptor now has an more appropriate inventory sound.
期待修改过的Holy Nova……[em17]
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Patch Note 1.4.0 2005.4.9
PvP荣誉系统
PvP荣誉系统现在已经推出。玩家可以通过PvP对决来获得等级,并且那些在战场上获得荣耀的玩家可以获得诱人的奖励!想要了解更多的话请点击这里。
儿童周
从5月开始,在暴风城和奥格瑞玛将开始儿童周的庆祝活动。现在是关心一下那些战争殃及的无辜者的时候了;为了那些孤儿!
古拉巴什竞技场活动
现在在荆棘谷的古拉巴什竞技场会有一个定时的活动。从午夜开始的每三个小时中,一个拥有很多财富的海盗会在竞技场的中心放下一个箱子。谁能第一个打开箱子的人就能获得其中的财宝!当然在这个自由PvP的竞技场中,一定会有很多别的玩家会试图来打开这个箱子……
元素入侵!
每几天就会有元素入侵卡利姆多大陆的报告。如果对此感兴趣的冒险者应该去希利苏斯,安戈洛尔环形山,艾莎拉和冬泉谷来对付这次入侵。
综合
魔法的恢复现在在魔法施放结束时开始停止,而不是在魔法施放一开始就停止。然后在魔法施放之后5秒钟开始重新恢复。这样的改变增加了恢复魔法的时间并因此增加了精神对于拥有魔法值的职业的作用。
现在从商人处购买的坐骑有了全新的外表。亡灵的坐骑已经和他们的40级有了很大的区别,因此这一次没有改变。新的坐骑将出现在坐骑商人旁边。如果你已经购买了以前60级的坐骑,那么你可以在坐骑商人那里交换一匹新的坐骑。
现在持续时间治疗的法术当使用在别的玩家身上的时候也会受到加治疗效果的物品效果影响。
被精神控制的玩家当其死亡的时候不会受到物品耐久度下降的惩罚。
现在当一个非猎人职业复活宠物的时候,宠物不再会有复活虚弱。
PvP
现在在PvP中受到收益递减影响的法术数量增多。我们的目标是有尽可能少的法术受到收益递减的影响。我们认为有一些具有持续效果时间和冷却时间的法术具有永久性减速或者使目标无法移动效果,这些法术在目前有限的条件下使用效果并不适合PvP。当一个法术在PvP中受到收益递减影响的时候,第一次使用该法术将产生完全的效果。第二次使用统一类型的法术(比如说减速),那么法术持续效果时间就为原来的50%。第三次使用,效果时间将持续25%的时间。第四次使用的时候,目标将完全免疫该法术。法术必须在持续效果结束超过15秒钟内对同一目标使用的时候才会受到收益递减的影响。换句话说,如果一个目标身上没有任何一种减速法术效果持续时间超过15秒钟,那么下一个减速法术将产生完全的效果。以下是这次增加的法术:
冰霜震击
冰锥术
纠缠根须
冰霜新星
守卫的指示,标志和路牌将会指向暴风城(勇士大厅)和奥格瑞玛(传说大厅)的PvP官员房间。
种族特性
血性狂怒 - 现在激活后15秒钟内增加近战攻击强度25%。当其效果消失之后,减少近战攻击强度25%,持续时间45秒钟。
感知 - 增强侦查潜行的能力
魅惑和变形术可以被一些法术和技能解除(比如说德鲁伊的变形可以解除变形术效果)。
狂暴 - 现在在受到致命一击之后就可以使用。增加近战,远程和法术施放速度25%,但是在这一段时间内受到的伤害增加10%。
德鲁伊
毁灭和撕碎现在根据百分比来增加攻击强度。
变形成动物形态可以解除变羊效果。
野性冲锋 - 修正一个错误,原本消耗10点怒气而不是设想的5点怒气。现在应该消耗5点怒气。
缠绕须根 - 现在在PvP中受到收益递减规则影响。其被认为具有使目标无法移动效果。
猎人
游戏中加入猎人史诗级任务等待你的发现。
驱散射击(天赋) - 现在在移动中可以使用,并且不会中断远程攻击。现在按照百分比来减少远程攻击强度。
高地阔步龙在被驯服的时候不再拥有畏缩(等级3)技能
新的宠物技能:俯冲 - 短时间内增加移动速度。
新的宠物技能:突进 - 短时间内增加移动速度。
冰冻陷阱 - 外观改变。
追踪隐藏生物 - 增加侦查潜行能力。
毒蝎之刺 - 修正了一个错误,其原本不被认为是一种中毒状态。现在它被认为是一种中毒状态而被相应的法术和物品治疗。
猎豹守护/豹群守护 - 这些守护在骑马的时候不会被取消。
蝰蛇之刺 - 这个法术不再能够使用在战士和盗贼目标身上。另外,当其用在德鲁伊目标身上的时候,其只会在德鲁伊处于施法形态的时候才会减少其魔法值。
法师
魔法增效和魔法抑制现在效果会正确地相互取代。
强化灼烧(天赋) - 重新设计。灼烧有20/40/60/80/100%几率使你的目标对火焰伤害变得脆弱。这种脆弱使你的目标遭受的火焰伤害增加2%,最多可以累加5次达到10%。
新的法术:奥术光辉(通过物品掉落获得,要求等级56) - 增加目标整支队伍成员的智力
强化魔法盾 - 重新设计。取消原本增加吸收伤害量的设定,现在改为减少吸收每点伤害所消耗的魔法值10/20%。
如果你现在在船上或者飞艇上尝试使用闪现术的话会出现错误信息。
魔杖专精 - 修正这个天赋伤害加成超过说明标示加成的错误。
冰锥术 - 现在在PvP中受到收益递减规则影响。其被认为具有使目标减速效果。
冰霜新星 - 现在在PvP中受到收益递减规则影响。该法术被认为具有使目标无法移动效果。
炎爆术和火球的持续伤害效果现在可以叠加。
圣骑士
加入圣骑士史诗级坐骑任务,和达索瑞恩·拉尔或者布兰度尔·铁锤交谈来开始任务。
圣洁光环 - 修正一个如果在等级40级之前登出之后该法术/技能会消失的错误。
抗性光环 - 圣骑士现在不需要先取消现在的光环就可以转换到另外一个抗性光环。
强化公正圣印 - 修正一个天赋不起作用的错误。现在其将正确地增加晕眩频率。
牧师
游戏中加入牧师史诗级任务等待你的发现。
漂浮术 - 持续时间和魔法消耗增加。
虚弱之触 - 现在会受到昏阙,黑暗,意志之力,阴影集中,阴影之波和无声消退的天赋影响。
星辰碎片 - 现在会受到专注施法,意志之力和无声消退的天赋影响。
神圣之火 - 现在会受到专注施法的天赋影响。
绝望祷言 - 现在受到神圣专精天赋的影响。
吸血鬼的拥抱 - 激活时说明文字进行了修改,使其说明更加清晰。
神圣新星 - 现在在施法者周围造成神圣伤害的爆破,对10码范围内的敌人造成伤害并治疗10码范围内的所有的队伍成员,这些效果现在不会造成仇恨也不会临时减少仇恨。
神圣之火 - 我们对神圣之火进行了一些修改来让这个法术更加具有实用性和伤害力的法术。我们将其施法时间从5秒降低到4秒,同时相应降低了其直接伤害。另外,我们增加了总的伤害并将法术的伤害主要集中于持续伤害部分。我们还增加了持续伤害时间并降低了魔法消耗和冷却时间。虽然直接伤害和以前比起来略为减少,每次持续伤害量没有改变,增加一次持续伤害。总之,这个法术的相对伤害和效率增加了。
魔杖专精 - 修正这个天赋伤害加成超过说明标示加成的错误。
盗贼
一旦不再选中目标,其身上的组合点数将被保留。它们只有当另外目标被选择的时候才会消除。
消失 - 增加潜行效果。
伏击,背刺,鬼魅一击和还击现在根据百分比增加攻击强度。
脚踢技能使得吟唱法术被终止的同时会防止同一系的法术进行使用。
如果凿击触发了雷暴护甲的闪电效果,那么凿击效果不会立即被打断。
盗贼训练师现在会根据玩家的开锁技能水平来指引玩家去相应的地方开启箱子练习开锁技能。
预备 - 现在能消除剑刃乱舞技能的冷却时间。
萨满祭司
地震术 - 等级2到7的地震术施法效果改变成和等级1的地震术一致。
风怒 - 修正比预想多一次攻击的错误。另外,修正了下一次普通攻击比预计的要慢的错误。
等级58级以上的萨满应该和奥格瑞玛的萨格尼谈谈;现在有一个特殊的任务,它和居住在通灵学院的死亡骑士相关。
冰霜震击 - 现在在PvP中受到收益递减规则影响。其被认为具有使目标减速效果。
术士
加入术士史诗级坐骑任务,和任何主城的恶魔训练师交谈来开始任务
术士的地狱火任务加入,开始于菲伍德。
术士的末日仪式任务加入,开始于腐烂之痕。
魅魔现在外形改变。
多疑 (地狱猎犬) - 增强侦查潜行的能力。
诱惑 (魅魔)- 现在被认为是一种恐惧效果,因此会受到收益递减影响。
战士
雷霆一击 - 视觉效果和动画改变。
物品
以下套装物品外形变化:
虔诚头冠和护肩,博学者的头冠,预言头环,战士的“力量”套装,光铸头盔,勇气头盔,鬼雾面具,野性之心兜帽,元素罩帽和元素护肩。其他职业的套装将在以后的补丁中更新外形。
随机世界掉落的物品增加治疗效果说明文字错误,增加的治疗效果为实际效果的一半。现在物品上标注增加的效果为实际增加数值。
苍穹宝珠和大法师之袍将不会触发法师的魔法宝石的冷却时间。魔法宝石现在有自己独用的冷却时间。
小黑幼龙现在该名为黑色幼龙来正确反映其物品召唤的宠物。
修正了极效怒气药水的描述。
增加法术伤害和增加治疗效果的物品效果增加来更加吸引玩家。现在增加伤害和治疗效果的特性现在都增加其标志的最大值,特别是以前那些实际增加效果数值很小那些物品。我们还修正了一些和这些效果相关的错误。
匹姆吉布的项圈现在是唯一物品。
磨损的憎恶缝合线现在被认为是绿色物品。
弗丁徽记之戒现在还增加耐力和智力。
防护之戒增加的护甲值减少,但是戒指增加的耐力值增加。
巫毒指环现在属性略微增强。
地狱指环不再是唯一物品。
收集软泥怪样本不再会让你处于战斗状态。
食人魔法师魔棒现在可以正确地入鞘了。
修改血牙头巾的文字说明来正确反映其晕眩的持续时间。
魔铸胸甲效果现在不再需要吟唱。
火焰之怒,风暴护手,炽热板甲护手,神圣太阳果汁和约翰的无尽之杯说明文字修改来更好地描述效果。
琥珀封印的近战攻击力降低,但是增加一个增加法术伤害的效果。
奥妮克希亚皮袋现在是18格包。
战击护肩属性增强。
生命护腿,胸甲和护肩现在增加生命值,但是其自然抗性相应降低。
多彩挑战者护腿/腿甲属性增加。
死亡精华的掉落率降低。
野性赐福和坚韧祷言的书卷掉落率显著增加。
达基萨斯将军现在会掉落2-4颗黑龙勇士之血而不是原先的1颗。
专业
增加大量工程学制作物品,包括商人出售的配方以及地下城和团队中高等级怪物掉落的配方。
通过系列递交任务增加七种铁匠配方。
大师级护甲匠增加三种新的护甲配方。所有三种配方都通过任务获得。
龟鳞手套现在是白色的而不是原来的绿色,因为其现在可以在商店中购买到。一般来说,白色配方是从商店处购得,绿色和蓝色(或紫色)配方是从怪物身上掉落的。
一些炸药粉的图标改变。
制皮匠现在可以制作球来丢(作为玩具)。
图样:鬼纹腰带现在不再是拾取后绑定。
暴风城的兰达尔·沃斯现在只会教授学徒级的制皮。
高级铁匠现在会指引你寻找专家级铁匠来进一步提升你的技能。
炸弹当其效果消失之后会对目标产生错乱的效果,其原本并没有正确地生效。
火焰偏斜器和冰霜偏斜器现在吸收元素伤害而不是增加元素抵抗。
自动净化装置现在消除变羊效果并能恢复你的生命值和魔法值。
假人现在会产生嘲讽效果,从而它被放置的前5秒钟怪物会攻击它。
侏儒死亡射线伤害略为增加,冷却时间降低为5分钟。
机械龙,战斗小鸡和地精炸弹掉落者所掉落的炸弹等级会随着你的工程学等级而变化,所以它们在对付敌人的时候更加有用了。它们的伤害和生命值还是和原来的一样。
制作火焰头盔的要求降低。
团队和地下城
艾索雷葛斯现在拥有一项新的技能 - 冰霜印记。如果一个玩家被冰霜印记击中的话,他会被临时冰冻在一块冰块中,直到再次投入到和艾索雷葛斯战斗中。冰霜印记是非常强大的法术并有可能一直持续到死亡。
贝尔加,伊森迪奥斯和傀儡统帅阿格曼奇现在等级略为下调。这将使你在黑石深渊中的战斗变得更加顺利一些。
安娜丝塔丽男爵夫人的战斗方式改变。玩家在脱离被占据之后将恢复完全的生命值,而且在安娜丝塔丽男爵夫人脱离一个玩家之后她再次使用占据会有很长的冷却时间。这样的改变能帮助5人队伍更好地对付她。
熔岩奔腾者在加尔被干掉之后不再会重生。
当管理者埃克索图斯被干掉之后,他身边会出现一个箱子。只有当在一个被记录的副本中和他接触并击败他的时候这个箱子才会出现。如果一个公会在第二或者第三个晚上干掉他的话,没有箱子会出现。
拉格纳罗斯在被召唤之后会持续2小时而不是原本的1个小时。
熔岩之核的古雷曼格和沙斯拉尔作战方式进行了改变。
通灵学院掉落物品
通灵学院增加20件稀有物品。
一些优秀物品升级到稀有物品。
血骨傀儡,詹迪斯·巴罗夫和阿雷克斯·巴罗夫现在会掉落至少一件稀有物品。
莱斯·霜语会掉落至少两件稀有物品。
斯坦索姆掉落物品
斯坦索姆增加26件稀有物品。
一些优秀物品升级到稀有物品。
档案管理员加尔福特,安娜丝塔丽男爵夫人,奈鲁布恩坎和苍白的玛勒基现在会掉落至少一件稀有物品。
团队副本掉落物品
奥尼克希亚,艾索雷葛斯,卡扎克和所有熔火之心首领生物都增加新的掉落物品。
奥尼克希亚至少会掉落两件高级职业套装头盔。
大多数奥尼克希亚和熔火之心掉落的非职业套装等级上升,因此它们现在会掉落更高伤害的武器,或者更好属性的装备。
现在击败管理者埃克索图斯的人会得到额外的史诗级物品。只有当你在6天的熔火之心有效期内第一次遇到管理者埃克索图斯并将其击败的时候才会有这件奖励。
熔火之心的一些首领级怪物的掉落物品修改,每次杀死之后都会再掉出一件史诗物品。
奥尼克希亚,艾索雷葛斯和卡扎克这些世界级的首领怪物现在不会掉落50级以下的蓝色物品了。
在这个补丁之前,熔火之心的首领级怪物会掉落一到两种不同级别的职业套装。现在物品掉落表已经修改,从而现在熔火之心的首领级怪物只会掉落低级职业套装。然而,以前有些套装并不是在熔火之心掉落的。这些套装现在会在熔火之心掉落,这让玩家可以集全低级套装。之前在熔火之心掉落的高等级职业套装将被放入黑翼之巢,这个团队副本将在未来的补丁中开放。
未来的补丁中将包括更多的团队奖励物品,以及对于各种通过团队活动获得的护甲套装的属性加成。
任务
现在队伍共享任务信息进行修改。如果你将鼠标移动到一个队伍中多个队员都有的任务上,将会跳出窗口提示哪些队员有该任务。另外在任务左侧会出现有几个人有该任务的提示。
可以重复提交的任务现在给予任务的NPC头顶上将出现蓝色的问号而不是原来的黄色感叹号/问号。
熔火之心发现任务所需要的物品从熔火之心改到了黑石深渊中掉落。
月爪枭兽的灵魂在消失之前会持续更长的时间,那些灵魂将消失而不是“死亡”。
部落和联盟的“拉比恩·萨图纳”任务说明重新编写。
“高塔中的巢穴”任务奖励文本重新编写。
修正了石爪山中“土灵的崛起”任务共鸣水晶不会重生的错误。
阿拉希高地的基恩洛现在开启PvP标志,任何攻击他的部落玩家也会标志上PvP。
加快残忍的安纳希克(荆棘谷的任务目标)重生速度。每过5-8分钟它和其周围的怪物就会重生。
移除湿地绿色守护者任务的暴风城声望奖励。
腐朽的守护者重生速度(安多哈尔的“达隆郡的历史”任务中的怪物)从1分钟增加到2分钟。
瘟疫地中的元素不再会攻击幽灵防御者。
达隆郡帕米拉的洋娃娃任务中“闹鬼”的半径减小。你必须十分靠近洋娃娃碎片才会出现鬼魂。
增加荆棘谷中摩卡什的重生时间,现在的重生时间平均从9小时到2小时。
修正了原本丹莫洛的拉兹无法进行交谈的问题。
增加伊沙姆哈尔任务中关于新鲜斑马肉的说明。
许多任务文字被修正。
用户界面
临时武器附魔效果现在会和增益法术图标一样在你的屏幕上显示。
如果你选择了“可以使用的物品”,那么拍卖所中你已经学会的配方不再会显示。
右下角的鼠标移上显示说明现在不会再被多出来的动作条所覆盖。
如果信件主题栏没有填写的话,当你放入一件物品之后将会自动填入物品名称。
将鼠标移动到界面选项菜单上不再会被认为是将鼠标移动到界面窗口之下的一个窗口之上。(这样就不会让你的对话窗口完全变得透明了)。
世界环境
安多哈尔进行了显示桢数、可探索性和怪物重生方面的调整。
将任务所需点安排在新安多哈尔城市布局中将为明亮的地方(城镇指示,竖井等等)。
“找回时间”任务的小锁箱数量翻倍。
召唤者阿拉基将会在摧毁了安多哈尔塔中的水晶之后出现。
卡德里斯现在是一个女性角色而不是原来的男性角色。
现在斯坦索姆,通灵学院和黑石深渊副本的载入画面更新。另外,许多世界范围内的载入画面都已经更新,希望你们可以喜欢!
血毒岗哨 - 十字路口(部落航线)现在不再会穿过树木。我们对之前造成的擦伤和瘀伤表示抱歉。
恐怖之岛的沙尔扎鲁的巢穴在你进入其中之后能正确显示其名称。
希利苏斯虫群之柱西南的龙骨所在地被命名为格拉卡隆之骨。
莫沙彻营地的守卫等级调整到和羽月城堡的守卫等级相对应。
在达纳苏斯,暴风城,幽暗城和雷霆崖增加可以探测潜行和隐形的守卫。
银色黎明货物重生时间范围增加。
凯恩·血蹄的话会多一些。
高阶牧师洛汉现在正确地标志为铁炉堡势力。
暴风城的格瑞曼德·艾尔默现在话会多一些。
现在主城的一些呐喊者都有标准闲聊文本。
许多提到“冰封岗”的文本现在都修正为“冰封营地”。
现在玩家在艾莎拉不再会卡在埃达拉斯废墟。
在凄凉之地雷斧堡垒的火盆有正确的名称。
现在在石爪山的希塞尔山谷不再会有一颗树飘在空中。
现在在西部荒野的迪菲亚塔那里不再会有一颗漂浮的树。
现在在银松森林不再会有水平面之上游动的鱼了。
女性兽人现在不再会在落帆海湾卡住。
移除寒脊山谷中穿过帐篷的一个箱子。
移除塞拉摩岛塞拉摩堡垒入口裂缝处的一个突出地形。
给南海镇的瞭望塔适当命名。
雷霆崖的雨棒标志不再会漂浮。
移除凄凉之地尼耶尔前哨站漂浮物体。
移除荒芜之地靠近迅猛龙平原一堵隐形的墙。
现在站在东瘟疫地的熔炉上,玩家无法在怪物无法伤害自己的情况下杀死怪物。
移除灼热峡谷的一个洞。
在丹加洛克不再有一个洞。
厄运之棰的汇合石最低等级调整。
阿塔哈卡神庙最低等级调整。
黑石塔最低等级调整。
在暮色森林乌鸦岭不再有一个洞。
菲拉斯一棵离开地面的树被重新“种植”。
菲拉斯的被遗忘的海岸的码头不再会一半漂浮在地上。
菲拉斯低地荒野恐怖图腾水池中水面贴图补全。
原本在永夜港瀑布顶上的一块石头被放置在恰当的位置。
玩家现在不会再在荆棘谷的古拉巴什竞技场卡住。
极效法力药水购买/出售价格略为增加。
银松森林的熊和狼进入战斗范围减小。
铁炉堡干涸的日子终于结束了,在石火旅店中现在又有酒精英料出售了。
修正了厄运之棰克罗卡斯叫喊的语法错误。
厄运之棰中的米兹勒不再会因为玩家快速浏览对话而反复把玩家变成食人魔皇帝。
威利德·马绍尔的谈话内容经过了润色。
苹果机
键盘快速退出的组合键改成Command-Option-Q键,从而解决了PowerBooks上可能发生的问题。
错误修正
修正了武器技能的上限是5乘以等级数所得结果。角色可以获得超过他们普通上限更多的武器技能奖励。
修正人物头像在alt-tab出游戏之后显示错误的问题。
修正了在竞价物品中排列的问题。
牺牲祝福只传递受到的伤害,并按照说明有一个最大上限。
现在“由某人制造”的说明现在当你观察别人装备的时候会显示。
原本说明增加法术伤害和治疗效果的物品并没有增加治疗效果。它们现在按照说明相应增加治疗效果。
由法术和技能引发的附加攻击会立即生效并且不影响正常攻击挥舞时间。
原本根据武器伤害百分比进行伤害的技能现在会将攻击强度作为基础武器伤害的一部分。
修正了在寒冰屏障或者神圣盾牌被激活之后依然会受到伤害的错误。
修正远程攻击根据目标防御技能而不是目标等级来决定击中率。
修正了远程攻击者会跑上来和你近身作战的错误。
宠物和召唤物现在在你使用回城石或者别的创距离传送之后仍然跟随你。
修正了在拍卖所界面打开的情况下打开背包鼠标选择的错误。
现在在菲拉斯奥奈罗斯的加德米尔湖岸边不再会出现水面贴图缺失的情况
修正了修理机器人74A型的文字说明。
修正了枝爪护手的外形错误。
失落的灵魂和痛苦的灵魂在每次死亡之后都会掉落薄披风和幽灵护腕。
红色迅猛龙之哨图标现在不再会显示为红色迅猛龙而不是血色迅猛龙。
灰色生物现在改名为灰色小鸡。
物品抗性附魔说明现在变得更加一致。
烤迅猛龙肉放入背包的声音修正。