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1.10牧师新天赋

NoitomE
2006/2/23镜像同步0 回复
模拟器:http://www.worldofwarcraft.com/info/classes/priests2/talents.html 英文版: Talent: Discipline Tier One Unbreakable Will: Increases your chance to resist Stun, Fear, and Silence effects by 3%. Points Available: 5 Wand Specialization: Increases your damage with Wands by 5%. Points Available: 5 Note: Silent Resolve has been moved to another tier. Note: Wand Spec was previously in Tier Two. -------------------------------------------------------------------------------- Tier Two Required: Five points spent in Tier One. Silent Resolve: Reduces the threat generated by your spells by 4%. Points Available: 5 Improved Power Word: Fortitude: Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. Points Available: 2 Improved Power Word: Shield: Increase the damage absorbed by your Power Word: Shield by 5%. (Note: Functionality has been completely changed from the previous version of this ability.) Points Available: 3 Martyrdom: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%. (Note: Addition of interrupt resistance.) Points available: 2 -------------------------------------------------------------------------------- Tier Three Required: Ten points spent in Discipline talents. Inner Focus: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. Instant cast, three minute cooldown. (Note: Cooldown reduced from five minutes.) Points Available: 1 Meditation: Allows 5% of your Mana regeneration to continue while casting. Points Available: 3 Tier Four Required: Fifteeen points spent in Discipline talents. Improved Inner Fire: Increases the beneficial effects of your Inner Fire spell by 15%. Points Available: 3 Mental Agility: Reduces the mana cost of your instant cast spells by 2%. Points Available: 5 Improved Mana Burn: Reduces the casting time of your Mana Burn spell by 0.25 sec. Points Available: 2 Note: Mental Strength has been moved to Tier Five. -------------------------------------------------------------------------------- Tier Five Required: Twenty points spent in Discipline talents. Mental Strength: Increases your maximum Mana by 2%. Points Available: 5 Divine Spirit: Holy power infuses the target, increasing their Spirit by 17 for 30 minutes. Points Available: 1 Requires: 3 points spent in Meditation. Note: Divine Spirit has adjusted functionality and tree placement. -------------------------------------------------------------------------------- Tier Six (No changes) Required: Twenty-five points spent in Discipline talents. Force of Will: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%. Points Available: 5 -------------------------------------------------------------------------------- Tier Seven Required: Thirty points spent in Discipline talents. New Ability: Power Infusion: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 seconds. Instant cast. Requires: 5 points spent in Mental Strength. Mana Cost: 182 Range: 30 yards Cooldown: 3 minutes Points Available: 1 -------------------------------------------------------------------------------- Talent: Holy Tier One Healing Focus: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell. Points Available: 2 Improved Renew: Increases the amount healed by your Renew spell by 5%. Points Available: 3 Holy Specialization: Increases the critical effect chance of your Holy spells by 1%. Points Available: 5 Note: Healing Focus is a new spell, taken from the Paladin's Holy talent tree. -------------------------------------------------------------------------------- Tier Two Required: Five points spent in Tier One. Spell Warding: Reduces all spell damage taken by 2%. Points Available: 5 Divine Fury: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 seconds. Points Available: 5 Note: Spiritual Healing has been moved to Tier Six. Note: Improved Smite has been rolled into a Tier Four ability. Tier Three Required: Ten points spent in Holy talents. Holy Nova: Causes an explosion of holy light around the caster, causing 36 to 40 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 65 to 75. These effects cause no threat. Instant cast. Points Available: 1 Mana Required: 230 Blessed Recovery: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec. Points Available: 3 Inspiration: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell. Points Available: 3 (Note: Skill progression changed from five increments of 5%.) Note: Subtlety has been removed from Priest talents. Note: Holy Fire has been removed as well. Note: Holy Nova was previously Rank 7 and more powerful. Presumably upgradeable. -------------------------------------------------------------------------------- Tier Four Required: Fifteen points spent in Holy talents. Holy Reach: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Points Available: 2 Improved Healing: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%. Points Available: 3 Searing Light: Increases the damage of your Smite and Holy Fire spells by 5%. Points Available: 2 Requires: 5 points spent in Divine Fury. Note: Improved Flash Heal has been removed. Note: Searing Light is a new spell. -------------------------------------------------------------------------------- Tier Five Required: Twenty points spent in Holy talents. Improved Prayer of Healing: Reduces the Mana cost of your Prayer of Healing spell by 10%. Points Available: 2 Spirit of Redemption: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form, the priest can cast any healing spell free of cost. When the effect ends, the priest dies. Points Available: 1 Spiritual Guidance: Increases spell damage and healing by up to 5% of your total Spirit. Points Available: 5 Note: Spiritual Guidance is a new spell. -------------------------------------------------------------------------------- Tier Six Required: Twenty-five points spent in Holy talents. Spiritual healing: Increases the amount healed by your healing spells by 2%. Points Available: 5 Note: Master Healer has been removed. -------------------------------------------------------------------------------- Tier Seven Required: Thirty points spent in Holy talents. New Ability: Lightwell: Creates a holy Lightwell near the priest. Friendly targets can click the Lightwell to restore 800 health over 10 seconds. Being attacked cancels the effect. Lightwell lasts for 2 minutes or 5 charges. 3 second cast. Mana Cost: 225 Cooldown: 10 minutes Points Available: 1 Requires: 1 point spent in Spirit of Redemption Talent: Shadow Tier One Sprit Tap: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec. (Note: Experience requirement is new.) Points Available: 5 Blackout: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. Points Available: 5 -------------------------------------------------------------------------------- Tier Two Required: Five points spent in Tier One. Shadow Affinity: Reduces the threat generated by your Shadow spells by 8%. Points Available: 3 (Note: Was previously five increments of 5%.) Improved Shadow Word: Pain: Increases the duration of your Shadow Word: Pain spell by 3 seconds. Points Available: 2 Shadow Focus: Reduces your target's chance to resist your Shadow spells by 2%. Points Available: 5 -------------------------------------------------------------------------------- Tier Three (No changes) Required: Ten points spent in Shadow talents. Improved Psychic Scream: Reduces the cooldown of your Psychic Scream spell by 2 sec. Points Available: 2 Improved Mind Blast: Reduces the cooldown of your Mind Blast spell by 0.5 sec. Points Available: 5 Mind Flay Channeled spell. Assault the target's mind with Shadow energy, causing 75 damage over 3 sec and slowing the target to 50% of their movement speed. Mana Cost: 45 Range: 20 yards Points Available: 1 -------------------------------------------------------------------------------- Tier Four Required: Fifteen points spent in Shadow talents. Improved Fade: Decreases the cooldown of your Fade ability by 3 seconds. (Note: Reduced from 5 seconds.) Points Available: 2 Shadow Reach: Increases the range of your Shadow damage spells by 6%. Points Available: 3 Shadow Weaving: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. Points Available: 5 (Percentage chance increases in increments of 20%.) Note: Shadow Weaving was previously a Tier Five Spell. -------------------------------------------------------------------------------- Tier Five Required: Twenty points spent in Shadow talents. Silence: Silences the target, preventing them from casting spells for 5 sec. Instant cast. Requires: 2 points spent in Improved Psychic Scream Mana Cost: 225 Range: 20 yards Cooldown: 45 seconds Points Available: 1 Vampiric Embrace: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 min. Mana Cost: 40 Range: 30 yards Cooldown: 10 seconds Points Available: 1 New Ability: Improved Vampiric Embrace: Increases the percentage healed by Vampiric Embrace by an additional 5%. Requires: One point spent in Vampiric Embrace Points Available: 2 -------------------------------------------------------------------------------- Tier Six (No changes) Required: Twenty-five points spent in Shadow talents. Darkness: Increases your Shadow spell damage by 2%. Points Available: 5 -------------------------------------------------------------------------------- Tier Seven (No changes) Required: Thirty points spent in Shadow talents. Shadowform: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form. Instant cast. Mana Cost: 550 Range: Self-cast only Cooldown: 1.5 seconds Points Available: 1 中文简单翻译版: 戒律 第一层 坚定意志 没有变化 5点 魔杖专精 从第2层提上来 5点 第二层 无声消退 从第一层下来 5点 强化韧 没有变 强化盾: 提升盾吸收伤害5% 3点 殉难 增加10%反打断 第3层 心灵专注 从第5层提上来的 冥想 现在3点 每点5% 第5层 精神强壮 和神圣精神 第6层 不变 意志之力 第7层 新法术 能量聚合:增加目标的法术伤害和治疗效果20% 持续15s,消耗182mana cd 3分钟 神圣 第1层 治疗集中:使治疗法术有35%的几率不被打断 2点 强化恢复 变成3点 每点5% 神圣专精 第2层 法术防护:降低所受的法术伤害2% 5点 神圣愤怒i:降低惩击,神圣之火,治疗,大治疗施法时间0.1s 5点 第3层 神圣新星 原来的31点 祝福恢复:遭受近战远程致命一击后再6s内恢复8%的伤害 3点 灵感 现在是3点天赋,每点8%护甲 第4层 神圣延伸:增加神圣之火 惩击得射程和治疗祷言,神圣新星的半径10% 2点 强化治疗术 3点 每点5% 第5层 强化治疗祷言 未改变 救赎之魂:牧师可以变成救赎之魂形态10s,此形态不能移动攻击 被攻击,所有治疗法术免费,10s结束,牧师死亡。 精神指引:提高法术伤害和治疗牧师精神的5% 5点 第6层 精神治疗 第7层 光之井:在牧师附近制造一个光之井,队友可以点击光之井来10s内恢复800hp。受到攻击取消这个法术,光井持续2分钟或者5次。 3秒施法时间 暗影 第一层 精神分流 现在产生经验的怪物才能产生精神分流的效果 失魂 没有改变 第2层 暗影嵌合 每点降低暗影法术仇恨8% 共3点 强化痛 暗影聚焦 都未改变 第3层 未改变 第4层 强化fade:降低fade冷却时间 1点3s 2点5s 共2点 暗影延伸 暗影之波 第5层 沉默 吸血鬼拥抱 强化吸血鬼拥抱:增加吸血鬼治疗量5% 2点 第6层 第7层都没有改变※ 修改:·NoitomE 於 Feb 24 02:47:57 修改本文·[FROM: 59.64.133.*]
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