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这是一条镜像帖。来源:北邮人论坛 / flash / #36179同步于 2008/7/7
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基于socket方式传送swf文件,保护你的flash(as3)程序

xw2423
2008/7/7镜像同步0 回复
转贴! -------------------------------分割线----------------------------------------- 前段时间在flashseer看到有人提到:可以通过socket方式传送swf文件,让用户无法获取到swf文件... 当时还没有出as3的反编译,所以对程序的保护没有在意.随着反编译程序的平民化,不希望别人看到源代码的朋友就比较着急... 通过socket方式传送swf文件来避免泄漏源代码的思路(只适用as3): 让主程序的loader(前台swf)通过socket连接到后台程序,然后请求需要的主程序文件.后台读取主程序数据通过socket发送给主程序的loader.前台swf适用Loader.loadBytes方法显示主程序文件. 下面是测试的源程序: 前台loader: //------------- //Base64和StringUtil在网上自己找吧 import Base64; import StringUtil; var socket = new Socket(); socket.connect("localhost", 11915); socket.addEventListener(Event.CLOSE, closeHandler); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); socket.addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler); var response:String; function writeln(str:String):void { str += ""; try { socket.writeUTFBytes(str); } catch (e:IOError) { trace(e); } } function sendRequest():void { trace("sendRequest"); response = ""; writeln('bin'); socket.flush(); } function readResponse():void { //接受数据 var str:String = socket.readUTFBytes(socket.bytesAvailable); response += str; //当数据以end结束的时候,数据传输结束 if(StringUtil.endsWith(str,'end')) { response = response.substr(0,response.length-3); //把字符串转换为ByteArray var ba = Base64.decodeToByteArray(response); //trace('bytearray=====',ba); var l:Loader = new Loader(); //从 ByteArray 对象中所存储的二进制数据中加载。 l.loadBytes(ba); //trace(l.content); addChild(l); } } function closeHandler(event:Event):void { trace("closeHandler: " + event); } function connectHandler(event:Event):void { trace("connectHandler: " + event); sendRequest(); } function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } function socketDataHandler(event:ProgressEvent):void { trace("socketDataHandler: " + event); readResponse(); } //后台scoket程序,由于适用php写比较简单,就用php写了. <?php //error_reporting(E_ALL); error_reporting(0); set_time_limit(0); ob_implicit_flush(); $address = 'localhost'; $port = 11915; if (($sock = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) < 0) { echo "socket_create() failed: reason: " . socket_strerror($sock) . "\n"; } if (($ret = socket_bind($sock, $address, $port)) < 0) { echo "socket_bind() failed: reason: " . socket_strerror($ret) . "\n"; } if (($ret = socket_listen($sock, 5)) < 0) { echo "socket_listen() failed: reason: " . socket_strerror($ret) . "\n"; } echo "connect................"; do { if (($msgsock = socket_accept($sock)) < 0) { echo "socket_accept() failed: reason: " . socket_strerror($msgsock) . "\n"; break; } do { socket_recv($msgsock, $buf, 2048, 0); if ($buf == '') { socket_close($msgsock); echo "some one quit"; break; } else if($buf == 'bin') { //读取主程序数据 $f = fopen('main.swf','r'); $data = fread($f,filesize('main.swf')); fclose($f); //转换为字符串 //echo base64_encode($data); $talkback = base64_encode($data).'end'; } //发送 socket_send($msgsock, $talkback, strlen($talkback),0); } while (true); socket_close($msgsock); } while (true); socket_close($sock); ?> ---------------------------分割线--------------------------------------
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